![]() ![]() An eye must always be kept on popularity in order to ensure ample peasant influx, or else people will leave the castle, hampering recruitment and production. ![]() Unique to Stronghold, peasants are constantly spawned at the keep to fuel the player's industry and war machine. Special types of buildings are the various weapon workshops that produce weapons for recruiting various units at the barracks. Buildings build immediately and their costs are immediately deducted upon placement, however most buildings also require manpower and sometimes resources to be fully operational. Players can build various structures for different purposes, such as extracting/processing resources, crafting weapons or acting as a means of defense. The objective of the player is usually to best other enemies by killing their main unit, the Lord, while preserving their own one. Stronghold is an isometric sim game that involves building a castle and managing a castle economy, while keeping it safe from attacks of adversaries and other random events.
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